SPLASH 2026
Sat 3 - Fri 9 October 2026 Oakland, California, United States
co-located with SPLASH/ISSTA 2026

It is commonly known that any Bayesian network can be implemented as a probabilistic program, but the reverse direction is not so clear. In this work, we address the open question to what extent a probabilistic program with user-labelled sample statements and while loops – features found in languages like Gen, Turing, and Pyro – can be represented graphically. To this end, we extend existing operational semantics to support these language features. By translating a program to its control-flow graph, we define a sound static analysis that approximates the dependency structure of the random variables in the program. As a result, we obtain a static factorisation of the implicitly defined program density, which is equivalent to the known Bayesian network factorisation for programs without loops and constant labels, but constitutes a novel graphical representation for programs that define an unbounded number of random variables via loops or dynamic labels. We further develop a sound program slicing technique to leverage this structure to statically enable three well-known optimisations for the considered program class: we reduce the variance of gradient estimates in variational inference and we speed up both single-site Metropolis Hastings and sequential Monte Carlo. These optimisations are proven correct and empirically shown to match or outperform existing techniques.